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SFL Version 2.11 |
#include "sflsock.h" int connect_to_peer ( sock_t handle, /* Socket to connect */ const struct sockaddr_in *sin /* Socket address structure */ )
Connects an unconnected TCP or UDP socket to a peer specified by a sockaddr structure. Returns 0 if the connection succeeded, or SOCKET_ERROR if there was a problem. In the latter case you can get the reason for the error by calling sockmsg().
{ #if (defined (DOES_SOCKETS)) int rc; /* Return code from call */ Bool old_nonblock; /* Create non-blocking sockets */ ASSERT (sin); old_nonblock = ip_nonblock; # if (defined (BLOCKING_CONNECT)) ip_nonblock = FALSE; /* Block on this socket */ # endif rc = connect ((SOCKET) handle, (struct sockaddr *) sin, sizeof (*sin)); ip_nonblock = old_nonblock; prepare_socket (handle); /* Set final blocking mode */ # if (defined (__WINDOWS__)) return (win_error (rc)); # else return (rc); # endif #else connect_error_value = IP_NOSOCKETS; return ((int) SOCKET_ERROR); /* Sockets not supported */ #endif }
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